A month ago I blogged about initial reactions to my new Google Glass wearable computing device, mostly the back story about why I decided to dive into this new world and my initial experiences.
Well, I've been wearing Glass for about a month now, capturing still images and videos and entertaining my friends. Brilliant of Google to get people like me to pay them for the privilege of evangelizing their product, but hey, it's been fun being the first kid on the block with a new toy.
My experience with the device was limited to image and video capture, primarily because connectivity is so difficult, especially as I use an iPhone not an Android device. Other problems remain, and I'm sure others will solve them. I'll also leave until another time my comments on the social dimension of this new class of wearable devices, except to say that my encounters wearing Glass produced more curiosity and astonishment than fear or snearing. Subterfuge is not that easy with a glowing cube attached to your forehead.
So herein I offer my first month with the Google Glass camera, a frenetic period with lots of travel, conferences, meetings, and of course the year-end holidays. I reduced my month into five minutes, along the way remembering how to user iMovie and why media editors have a right to be crazy.
The image quality is, to my eye, pretty damned good for an amateur like me. What's great is the sponteneity of image capture -- especially after Google introduced its "blink" function that allows you to take a still image by blinking, without needing to power up the device. You don't have to find the camera in your pocket, open the app, aim and frame. You just blink. Like one of my friends said, "it's creepy."
The hands-free essence of the wearable camera turns your body into a steadycam or a dolly, like the shot of my hand holding catfood while following the cat, and the 360-degree pivots that are so fun when you wear the camera. It's a more fragile version of the GoPro, a product I've never used beyond trade show demos.
The worst thing about Glass' camera is the lack of an actual viewfinder. I couldn't frame shots as easily as I do with my cameraphone. As a result, you'll notice that many of my shots slice off the tops of heads because the camera is positioned slightly above the normal field of vision.
Now that I'm used to wearing the damned things, I'm going to try to shoot interviews at CES and see if I can create a movie with more content.